Friday, 23 November 2018

Minecraft homework

Key terms
Digitally convergent media
Distribution
Production
Consumption

Media industries
A recent report by the UKIE suggests that the global games market is now worth in excess of US$100 billion a year, with projections estimating revenue of US$120 billion by 2020 after a pattern of continued growth.
In comparison to traditional media like film, radio, print and television, video games are much younger, exponentially growing since the 1970s.

Minecraft
Minecraft is a sandbox game, created and developed by Swedish based Mojang Studios. The game has been described as a virtual world of Lego that involves following simple instructions in order to play it: explore, mine and build.
Formats: By 2012, Minecraft was available for Xbox 360 and Xbox Live. In 2013, Minecraft: Pi Edition, meant for educational purposes for novice programmers and players, was also released. In 2014, Microsoft acquired Minecraft intellectual property for $2.5 billion.
Distribution: Versions of the game can be purchased over the internet using such outlets the Playstation Network or Xbox Live Arcade.
Genre - Sandbox game: A game free of structure and constraint; players are free to roam and make choices about how they use available content.

Media audiences
There are many discussion points to consider when looking at audience reception and use of Minecraft. Multiple gameplay modes are now available across several platforms now that the game is finally available across all markets on all consoles and hand-held devices.









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