Key terms
Digitally convergent media
Distribution
Production
Consumption
Media industries
A recent report by the UKIE suggests that the global
games market is now worth in excess of US$100 billion
a year, with projections estimating revenue of US$120
billion by 2020 after a pattern of continued growth.
In comparison to traditional media like film, radio,
print and television, video games are much younger,
exponentially growing since the 1970s.
Minecraft
Minecraft is a sandbox game, created and developed
by Swedish based Mojang Studios. The game has
been described as a virtual world of Lego that involves
following simple instructions in order to play it: explore,
mine and build.
Formats: By 2012, Minecraft was available for Xbox
360 and Xbox Live. In 2013, Minecraft: Pi Edition, meant
for educational purposes for novice programmers and
players, was also released. In 2014, Microsoft acquired
Minecraft intellectual property for $2.5 billion.
Distribution: Versions of the game can
be purchased over the internet using such outlets
the Playstation Network or Xbox Live Arcade.
Genre - Sandbox game: A game free of structure and
constraint; players are free to roam and make choices
about how they use available content.
Media audiences
There are many discussion points to consider when
looking at audience reception and use of Minecraft.
Multiple gameplay modes are now available across
several platforms now that the game is finally available
across all markets on all consoles and hand-held devices.
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